
The Abbey Gate
1672 × 941 · conceptBrowser pilot: flattened backdrop
Open originalEvery source is kept at its original resolution. A place in this library does not mean an asset is ready for gameplay. Open an image to inspect the original.

Browser pilot: flattened backdrop
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Browser art study
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Browser art study
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Retained visual reference; encounter now uses the whole-body motion sheet.
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Retained original; encounter uses brazier-alpha-cutout-v001.
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Retained original reference; encounter now uses ember-alpha-export-v001.
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Not integrated; proposed metadata is not runtime validation.
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Pilgrim Road: three airborne poses with separate runtime crops and provisional background removal; original draft atlas retained.
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Causeway background with bounded movement-linked parallax.
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Encounter: reviewed whole-body pose crops, facing corrections and contact-pose melee.
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Not integrated; proposed metadata is not runtime validation.
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Not integrated; proposed metadata is draft source.
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Not integrated; proposed metadata is draft source.
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Pilgrim Road: static portal plus interactive code-drawn seal; original art study retains its static scenery.
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Not integrated; proposed metadata is draft source.
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Encounter crouch: uniformly calibrated scale 0.25, ground anchors unchanged; see docs/CROUCH_ALPHA_REVIEW.md.
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Not integrated; corrections and jump/landing evidence required.
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Not integrated; corrections and jump/landing evidence required.
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Not integrated
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Review evidence only; see docs/PR_11_REVIEW.md
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Encounter brazier; direct RGBA compositing.
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Review evidence
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Pending maintainer review
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Encounter falling/collectible ember; direct RGBA, normal source-over, 54x54 display.
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Review evidence; see docs/PR_12_REVIEW.md
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Review evidence; see docs/PR_12_REVIEW.md
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Not integrated; raw generator source preserved under art/contributions/.
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Selected Cloister pickup prototype; inventory/use binding and gameplay pending.
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Review evidence; see docs/reviews/healing-vial-v001.png
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Not integrated; raw generator source preserved under art/contributions/.
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Selected enemy design reference; motion and flying behavior pending. Corrected scale in art/contributions/11-bell-moth/v002/.
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Review evidence; see docs/reviews/bell-moth-v001.png
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Not integrated; raw generator source preserved under art/contributions/.
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Candidate mechanism; interaction binding ([E] trigger, proximity check, and gate linkage) pending maintainer integration.
Open original · PreviewLever retained; missing generation attempt must be supplied. Gameplay pending. Maintainer review

Review evidence; see docs/reviews/abbey-lever-v001.png
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Not integrated; raw generator source preserved under art/contributions/.
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Enemy design reference; eight-pose motion sheet and combat behavior pending reference selection.
Open original · PreviewSelected prototype reference; motion and combat pending. Maintainer review

Review evidence; see docs/reviews/iron-sexton-v001.png
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Not integrated; raw generator source preserved under art/contributions/.
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Enemy design reference; six-pose motion sheet and Flooded Cistern ambush behavior pending reference selection.
Open original · PreviewSelected prototype reference; motion and low-attack contact pending. Maintainer review

Review evidence; see docs/reviews/cistern-lurker-v001.png
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Design reference for Job 16 Tollkeeper boss; nominal runtime height 220 units, pivot (420, 972).
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Stage 02 Ruined Cloister modular arcade architecture; runtime canvas 240x240, pivot (512, 960).
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Stage 02 Ruined Cloister modular arcade pier / column; runtime canvas 240x240, pivot (512, 960).
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Review evidence; see docs/reviews/cloister-arch-span-v001.png
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Review evidence; see docs/reviews/cloister-pier-v001.png
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Stage 01 Pilgrim Road multi-band stair flight module; 224 runtime unit run, 126.25 rise, sockets (64, 960) & (960, 394).
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Review evidence; see docs/reviews/stair-flight-v001.png
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Stage 02 Ruined Cloister walkable platform and landing cap; 240x60 runtime canvas at scale 240/1024, painted top y=32, sockets (64, 32) & (960, 32).
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Review evidence; see docs/reviews/cloister-platform-cap-v001.png
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Original contribution retained; review status separate.
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Original contribution retained; review status separate.
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Original contribution retained; review status separate.
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Original contribution retained; review status separate.
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Original contribution retained; review status separate.
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Original contribution retained; review status separate.
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Preserved contributor resource; gameplay acceptance documented separately.
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Interactive portcullis gate mechanism candidate for Stage 02 Ruined Cloister machinery room exit conforming to Job 15 contract; 120u raise clearance linked to Abbey Lever.
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Review evidence; see docs/reviews/abbey-grate-v001.png
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Preserved contributor resource; gameplay acceptance documented separately.
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Stage 03 Flooded Cistern walkable damp platform and landing cap; 240x60 runtime canvas at scale 240/1024, painted top y=32, sockets (64, 32) & (960, 32).
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Review evidence; see docs/reviews/cistern-damp-cap-v001.png
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Preserved contributor resource; gameplay acceptance documented separately.
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Stage 05 Counterweight Works and Job 15 moving elevator lift deck; 240x60 runtime canvas at scale 240/1024, top contact y=32, suspension sockets (72, 32) & (952, 32).
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Review evidence; see docs/reviews/counterweight-lift-deck-v001.png
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Original contribution retained; review status separate.
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Stage 06 Bell Tower walkable landing platform; 240x60 runtime canvas at scale 240/1024, painted top y=32, sockets (56, 32) & (968, 32).
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Original contribution retained; review status separate.
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Original contribution retained; review status separate.
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Stage 04 Ossuary Gallery burial niche wall panel; 240x240 runtime canvas at scale 240/1024, ground pivot (512, 960).
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Original contribution retained; review status separate.
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Original contribution retained; review status separate.
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Job 10 Bell Tower Great Bronze Bell; 160x160 runtime canvas at scale 160/1024, hanging pivot (512, 64).
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Original contribution retained; review status separate.
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Original contribution retained; review status separate.
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Job 09 Flooded Cistern vault pier; 240x240 runtime canvas at scale 240/1024, ground pivot (512, 960).
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Original contribution retained; review status separate.
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Stage 02 Ruined Cloister horizontally seamless walkable platform center strip; 240x60 runtime canvas at scale 240/1024, flat top y=32, measured seam delta Δ=0.
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Decorative left corbel bracket terminal for Ruined Cloister walkable platform; connects flush to center strip with Δ=0.
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Decorative right corbel bracket terminal for Ruined Cloister walkable platform; connects flush to center strip with Δ=0.
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Original contribution retained; review status separate.
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Original contribution retained; review status separate.
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Raw untouched Imagen 3 generation source for Job 09 Flooded Cistern unlit vault pier derivative candidate.
Job 09 Flooded Cistern unlit vault pier; 240x240 runtime canvas at scale 240/1024, ground pivot (512, 987). Resolves PR 28 review with 0 baked lamps.
Raw untouched Imagen 3 generation source for Job 09 Flooded Cistern modular hanging lantern prop candidate.
Job 09 Flooded Cistern hanging iron lantern; modular ceiling suspension prop with glowing amber flame core, ceiling socket (512, 32).
Multi-panel review composite for Job 09 Flooded Cistern unlit vault pier and modular lantern candidates.
Raw untouched Imagen 3 generation source for World 03 Flooded Cistern seamless platform strip candidate.
Raw untouched Imagen 3 generation source for World 03 Flooded Cistern decorative platform end cap corbel candidate.
World 03 Flooded Cistern seamless walkable platform center strip; 240x60 runtime canvas at scale 240/1024, planar walking surface at y=32 (rt: 7.5), repeat interval 1024 (rt: 240). Resolves PR 23 review with zero-delta horizontal repeat.
World 03 Flooded Cistern decorative left end cap; 60x60 runtime canvas at scale 240/1024, planar walking surface at y=32 (rt: 7.5), carved corbel overhang in x=65..255. Interlocks with center strip with zero-delta junction.
World 03 Flooded Cistern decorative right end cap; 60x60 runtime canvas at scale 240/1024, planar walking surface at y=32 (rt: 7.5), carved corbel overhang in x=0..190. Interlocks with center strip with zero-delta junction.
Multi-panel review composite for World 03 Flooded Cistern seamless damp platform kit candidate.
Raw untouched Imagen 3 generation source for Job 12 Iron Sexton 8-pose motion sheet hurt shovel restoration (v005).
Corrected 8-pose motion sheet for Job 12 Iron Sexton heavy enemy with hurt shovel restored, 0 detached fragments, distinct walk cadence, and 25px margins.
Multi-panel review composite certifying restored hurt shovel, 0 detached fragments, distinct walk cadence, safety margins, and runtime lineup for Job 12 Iron Sexton v005.
Raw untouched Imagen 3 generation source for Job 01 Bellwarden 4-pose damage reaction and death motion sheet (v001).
Calibrated 4-pose damage reaction and death sheet fulfilling Priority 1 in WANTED_ASSETS: 0 detached fragments, 418px reference height, (256, 464) anchor, ≥30px margins.
Multi-panel review composite certifying 0 detached fragments, steady ground anchor (256, 464), safe margins ≥ 30px, and runtime lineup for Job 01 Bellwarden v001.