FIELD STUDY 001 / THE ABBEY GATE

A world worth stepping into.

Moonlit stone. A watchful silence. Take the first steps into Ashen Vesper.

PLAYABLE ART TEST Character & environment · v0.2
THE DISTANT CAUSEWAYLoading the scene…
01 — THE BELLWARDEN

Cross the broken causeway.
Strike the brass ward.

THE ABBEY AWAITS

Headphones optional. Curiosity required.

This study has no audio yet.
ADMove
SPACEJump
JStrike
0 ward strikes

FROM ATMOSPHERE TO ACTION

A concept learns to move.

This small scene tests how painted assets hold together when you can actually play with them.

01

A readable silhouette

The Bellwarden’s pale mantle separates her from the abbey’s shadows. Eight poses explore standing, walking, and a deliberate blade strike.

View character sheet ↗
02

Stone you can stand on

Reusable masonry modules form the causeway and raised ledge. Their collision surfaces are independent of the painted detail.

View masonry module ↗
03

A beginning, not a finished game

Visit the distant causeway or the original courtyard. The new skyline shifts gently with movement; the portal is static scenery. Animation cleanup and enemy behavior remain in development.

Read the roadmap ↗